<!DOCTYPE html>
<html>
<body>
<script src="resources/canvas_runner.js"></script>
<script type="text/javascript" id="worker">
/*
    Because of task scheduling worker toBlob operations can be take an
    unexpectedly long time, even for small canvases. crbug.com/1053477
*/
function offscreenCanvasToBlobOnWorker() {
  const offscreenCanvas = new OffscreenCanvas(32, 32);
  const ctx = offscreenCanvas.getContext("2d");
  ctx.fillStyle = "red";
  ctx.fillRect(0, 0, 32, 32);
    offscreenCanvas.convertToBlob({type: "image/png"}).then((blob) => {
      CanvasRunner.gc();
    });
}

self.addEventListener("message", (e) => {
  if (e.data == "load") {
    postMessage("loaded");
  }
  if (e.data == "start") {
    offscreenCanvasToBlobOnWorker;
  }
});
</script>

<script>
  var myCanvas = document.createElement("canvas");
  var context = myCanvas.getContext("2d");
  var colourCounter = 0;
  function invokeToBlobInWorker() {
    const worker = new Worker(
        URL.createObjectURL(
            new Blob(
                [document.querySelector("#worker").textContent],
                {type: 'text/javascript'}
            )
        )
    );
    context.drawImage(myCanvas, 0, 0, 1, 1, 0, 0, 1, 1);
    worker.postMessage("load");
    worker.onmessage = e => {
        if (e.data === "loaded")
            worker.postMessage("start");
        else
            requestAnimationFrame(invokeToBlobInWorker);
    }
    worker.terminate();
    requestAnimationFrame(invokeToBlobInWorker);
}

window.onload = function () {
    document.body.appendChild(myCanvas);
    context.fillStyle = 'green';
    context.fillRect(0, 0, myCanvas.width, myCanvas.height);
    invokeToBlobInWorker();
};
</script>
</body>
</html>

